PREVISTO™
Open Previsto

pre·vi·sto — (it., pt.) foreseen; anticipated

See the film
before it exists.

Your script. Your references. Your world. Previsto holds them together across boards, the 3D stage and the take. You direct. Previsto handles the prompts.

PRIVATE BETA · ACCESS BY INVITATION

PREVISTO · PRODUCTION PIPELINE REC
1.

FADE IN:

EXT. MAPLE STREET — LATE DAY

Sprinklers tick over trimmed lawns. A quiet grid of a neighborhood, gold at the edges.

DANNY, 12, pedals a BMX down the center line, one glove on the bars. MAX, a scruffy terrier, trots ahead with a tennis ball in his mouth.

The street hums. Somewhere far off, a FREIGHT HORN.

Max stops. Ears up. The ball drops and rolls.

DANNY

Max. Don't.

2.

Max bolts — through the hedge line, toward the sound.

EXT. RAIL CROSSING — CONTINUOUS

A crossbuck leans over the gravel grade. No gates. Long sightlines down the rails.

Max stands between the rails, barking at the horizon.

The train swings into view — sun-flared, horn tearing the air.

EXT. HILL ABOVE THE CROSSING — CONTINUOUS

Danny crests the rise and reads all of it at once: the dog, the train, the distance.

3.

He stands on the pedals and sprints downhill, chain screaming.

At the ditch he throws the bike to the weeds and launches —

— grabs Max off the rails and rolls —

The WALL OF STEEL slams past. Car after car. Dust and pressure and noise.

Then: quiet. The last car clears.

In the settling dust — Danny on his back in the gravel, Max on his chest. Danny laughs. Max barks, licks his face.

CUT TO:

# Shot List Working (Approved v1) — The Crossing
Status: approved shot list and pilot plan
Board: 16:9 · director locked · 4 ranges planned
Scope: prompt packets approved. Generation on director hold.
01A Maple Street establish EWS · 28-35MM · CRANE-DOWN GLIDE · @loc_maple_street_ref
01B Danny pedals home, Max ahead MLS · 35MM · SIDECAR TRACK · @char_danny_identity_ref
01C Freight horn; Max freezes CU · 75-85MM · PUSH-IN, RACK HANDOFF · @char_max_identity_ref
01D "Max. Don't." MCU · 50MM · PUSH-IN, PAN-FOLLOW · @char_danny_identity_ref
02A Crossing reveal, danger geography WS · 35MM · CROSSBUCK WIPE · @loc_rail_crossing_ref
02B Train swings into view CU/INSERT · 100MM · TELEPHOTO PUSH · @prop_freight_train_ref
02C Danny crests hill, reads danger MS · 50MM · OTS CREEP-IN · @char_danny_identity_ref
02D Downhill sprint to the crossing WS/MLS · 28-35MM · PURSUIT TRACK · @char_danny_identity_ref
02E Skid, ditch, dive INSERT/MS · 35-50MM · ONE FLOWING MOVE · @char_danny_identity_ref
02F Wall of steel occludes WS · 35MM · LATERAL OCCLUSION WIPE · @prop_freight_train_ref
02G Aftermath reveal in dust WS · 50MM · SLOW REVEAL DRIFT · @char_danny_identity_ref
02H Danny laughs, Max licks MCU 2-SHOT · 50-65MM · EMOTIONAL PUSH-IN · @char_max_identity_ref
Gate · Approved
The Crossing
12 rendered shots · pencil pass · Maple Street → The Crossing → The Aftermath
01 01A · EWS 28-35MMMaple Street · CRANE-DOWNQuiet street, sprinklers; Danny and Max enter the frame line.
02 01B · MLS 35MMMaple Street · SIDECAR TRACKDanny pedals home; Max trots ahead with the tennis ball.
03 01C · CU 75-85MMMaple Street · PUSH-INMax freezes, ears up. The ball drops.
04 01D · MCU 50MMMaple Street · PAN-FOLLOW"Max. Don't." — Max exits frame.
05 02A · WS 35MMThe Crossing · CROSSBUCK WIPEMax between the rails, barking at the approach.
06 02B · CU 100MMThe Crossing · TELE PUSHSun-flared freight nose and horn force.
07 02C · MS 50MMThe Rescue · OTS CREEP-INDanny crests the hill and reads the danger.
08 02D · WS 28-35MMThe Rescue · PURSUIT TRACKStanding on the pedals, sprinting downhill.
09 02E · MS 35-50MMThe Rescue · ONE FLOWING MOVESkid, ditch, dive — bike to the weeds, Danny launches.
10 02F · WS 35MMThe Aftermath · OCCLUSION WIPEThe wall of steel slams past, car after car.
11 02G · WS 50MMThe Aftermath · REVEAL DRIFTOut of the dust: Danny and Max, clear of the rails.
12 02H · MCU 50-65MMThe Aftermath · PUSH-INDanny laughs; Max barks and licks his face.
01 · SCREENPLAY — the intake reads your pages
SCRIPT → SHOT LIST → BOARD ▼ SCROLL — WATCH IT DEVELOP

From sketch to screen

Final look, shot 02F: the freight train slamming past the crossing
Gate · Approved
01 The Board shot 02F, drawn to the gate
02 The Look Pass style & light, locked at r7
03 The Take in motion, before a single set day
01 · INTAKE

From script to shot list

Intake is more than pages — it's your screenplay, your references, your intent. A custom production engine holds all of it as one world and writes the documents a real crew would carry to set.

THE DIRECTOR'S CHAT · PREVISTO
YOUThe crossing is the turning point. Keep us with Danny until he sees Max on the tracks; then widen to establish the train’s approach. Build the coverage around that reveal.
📄the_crossing_short.pdf
Danny reference
danny
Max reference
max
Rail crossing reference
the crossing
PV · PREVISTOBefore I draft the shot list: should we see the train before Danny does, or discover it with him? That choice will set the tension and the order of the coverage.
# Shot List Working — The Crossing12 shots · one unit · board 16:9, director locked
01A Maple Street establish EWS · 28-35MM · CRANE-DOWN GLIDE
01D "Max. Don't." MCU · 50MM · PUSH-IN, PAN-FOLLOW
02A Crossing reveal, danger geography WS · 35MM · CROSSBUCK WIPE
02C Danny crests hill, reads danger MS · 50MM · OTS CREEP-IN
02E Skid, ditch, dive — one flowing move INSERT/MS · 35-50MM
02F Wall of steel occludes WS · 35MM · LATERAL OCCLUSION WIPE
02H Danny laughs, Max licks MCU 2-SHOT · 50-65MM · PUSH-IN
GATE · SHOT LIST APPROVED
01 · THE ASK — DROP THE WORLD IN
SCRIPT + REFERENCES + INTENT → SHOT LISTDEVELOP THE COVERAGE — THE GATE IS YOURS
02 · THE BOARDS

Storyboard, governed

Review panels with their continuity checks and revision history. Approve, leave a note, or send them back. Your decision moves the board forward.

Storyboard panel 02C
Storyboard panel 02E
Storyboard panel 02F
Storyboard panel 02H
GATE · PANEL

Do you approve these panels as the accepted storyboard, or do you want targeted changes?

APPROVE PANELSAPPROVE WITH NOTEREQUEST CHANGES▦ BLOCK IN 3D

Four of the twelve — every panel earns its check before the board advances. THE CROSSING, unit 01.

03 · PREVIZ

The Room — stage the scene

Open the scene in the Room. Explore the blocking, frame the shot and record a camera move. Use 3D when it helps your direction; you can also work from boards.

04 · ROLL

Your camera move. A reference for the take.

Record the move in the Room. Previsto carries it into the video request alongside your frames and direction. Review the quote before you roll.

THE DIRECTOR'S CLAY PASS · 8s · RECORDED IN THE ROOM

The recorded move — silent clay, zero spend.

THE GENERATED TAKE · 8s

A generated take guided by the recorded move.

Blocking clip
BLOCKING CLIP
+
Start frame — approved 02F look
START FRAME
+
End frame — 02G aftermath look
END FRAME
→ THE TAKE, ABOVE

What the model was given — assembled by the engine, not typed by you.

05 · THE RECORD

Every frame accountable

Every revision a shot has ever worn — rejects struck in grease, the approved take checked. Credits quoted before they're spent. The paper trail a studio actually wants.

Rejected revision 1REV 01
Rejected revision 2REV 02
Rejected revision 3REV 03
Rejected revision 4REV 04
Approved revisionREV 05 ✓ APPROVED

Five passes at one shot — the rejects struck out, the keeper checked. Every version stays on the record.

THREE CUSTOM ENGINES

Why it holds together

Three custom engines, built for production — the creative engine, the 3D engine, and the Production Office.

You never write a prompt

The engine composes every image and video prompt from your script, your references, your world. It speaks the models' language so you never have to.

One world model

Your script, references and approved creative decisions stay with the production as its shots develop.

Keep the work connected

Shot references, captures and revisions stay linked to the work they inform.

Creative decisions stay yours

Review the plan, refine the shot and approve the work before it moves forward.

Stage before you render

Stage, frame, choreograph, record. Nothing renders until a gate quotes the cost and the director says roll.

PRODUCTION OFFICE

The production behind the picture.

Develop the breakdown, shooting schedule and day papers from the production context. Work in Office independently or alongside Creative Studio.

Explore Production Office
North of Meridian cast day out of days, rendered in Previsto’s original document design THE PRODUCTION BIBLE

The gate is yours

Direct it before you spend on it.

Stage it, see it, approve it — the film exists before the budget does.

PRIVATE BETA · ACCESS BY INVITATION

THE PRODUCTION OFFICE

Your production.
In every working document.

Work from your screenplay, scene requirements and production decisions. Bring approved Creative Studio coverage into the schedule, then review the details needed for the day’s papers.

Explore Production Office

NORTH OF MERIDIAN · EPISODES 03–04

North of Meridian shooting schedule, in Previsto’s original stripboard design North of Meridian call sheet, in Previsto’s original design

Every scene carries production requirements.

CAST · LOCATIONS · ELEMENTS · SETUPS

Move a scene.
Know what moves with it.

Cast availability, location access and script revisions affect the plan. Previsto carries the production context into each decision.

01 / SHOOTING SCHEDULE

Build the schedule.
Account for the production.

Cast availability, location access, scene requirements and setup time inform the proposed schedule. Review the changes before confirming them.

CAST AVAILABILITY

Cast #5 is unavailable on Tuesday.

EPISODE 03 · SCENE 24PROPOSED SCHEDULE · FOR REVIEW
02 / SCRIPT REVISIONS

Revised pages.
Updated production context.

Identify changes to scenes, cast and time of day. Review the impact on the breakdown and schedule before accepting the revision.

SCRIPT REVISION

The scene changes. Its requirements follow.

SCENE IDENTITY RETAINEDBREAKDOWN & SCHEDULE REVIEW
03 / DAY PREPARATION

Prepare the
shooting day.

The scheduled scenes, cast, locations and requirements are already connected. Previsto asks for the outstanding details needed to prepare the day’s papers.

North of Meridian shooting-day call sheet, in Previsto’s original design
SCENE 24 · CAST CALLS

What time should Tessa
report for Scene 24?

Scene 24 starts at 12:20 PM. Confirm her report, makeup and set calls.
NORTH OF MERIDIAN · ILLUSTRATIVE PRODUCTIONPROPOSED CHANGES REQUIRE CONFIRMATION

One production record.
From script to shooting day.

Schedules, day out of days, breakdowns, call sheets and sides.
A production bible built from the script and the decisions you make.

North of Meridian native shooting stripboard Native scene breakdown with its production elements Native shooting-day call sheet Native cast day out of days report
PEOPLE & LOCATIONSSCHEDULE & DOODBREAKDOWNS & ELEMENTSCALL SHEETS & SIDES

CREATIVE STUDIO

See the film
before it exists.

Explore Creative Studio
An existing Creative Studio example